Hi there. I found a couple old modules on my old proxy instance from a year ago and updated them to the current patch while also applying a couple changes.
Currenlty WIP since I just adapted my changes that I made on top of 1.20 to this repo and did not test (due to lack of time).
I'll update this later when I actually verified that it works. I'm submitting this anyway in order for you to check out some changes and maybe review already.
Notable changes:
When toggling, party state is still tracked and items/beacons are (de-)spawned appropriately.
Instead of tracking the spawed beacons, track the dead players and their locations in a Map.
Uses other new-ish ES2016 features (or whatever version this is; I'm not a JS dev), like using for-of and object decomposition in parameters.
I also didn't have any semi-colons in my version, so I might have missed adding one when adapting to your style.
I also used tera-game-state in my version, but afaik that's not available on Pinkie's fork of tera-proxy, so I resorted to tracking the gameId manually in order to not introduce a new dependency.
Hi there. I found a couple old modules on my old proxy instance from a year ago and updated them to the current patch while also applying a couple changes.
Currenlty WIP since I just adapted my changes that I made on top of 1.20 to this repo and did not test (due to lack of time). I'll update this later when I actually verified that it works. I'm submitting this anyway in order for you to check out some changes and maybe review already.
Notable changes:
Map
.I also used tera-game-state in my version, but afaik that's not available on Pinkie's fork of tera-proxy, so I resorted to tracking the gameId manually in order to not introduce a new dependency.