Open RipperPix00 opened 6 months ago
have you figured it out? mine does the same
Interesting, I'm observing this too:
==============NVSMI LOG==============
Timestamp : Tue Jul 23 12:34:41 2024
Driver Version : 560.70
CUDA Version : 12.6
Attached GPUs : 1
GPU 00000000:01:00.0
FB Memory Usage
Total : 8192 MiB
Reserved : 203 MiB
Used : 659 MiB
Free : 7331 MiB
BAR1 Memory Usage
Total : 8192 MiB
Used : 8165 MiB
Free : 27 MiB
Conf Compute Protected Memory Usage
Total : N/A
Used : N/A
Free : N/A
Since I'm unsure of the source of that value, it could have a different meaning than what we are attributing to it. Windows' task manager shows a normal vram usage (as well as GPU-Z).
Same issue here.
Anyone figure this out yet?
A quick scroll through the more recent posts in working cards, it might be to do with the driver version. 552.55 is the latest driver i could see that has BAR1 usage low.
Im in the same boat, does it affect performance or is it just a difference in reporting?
dunno it's occurred from driver or hardware in my test playing apex does not affect any performance while rebar on still the same 10 - 15% gain performance, my only concern is the microcode from oem (old) it's cause micro stuttering while rebar on even when not playing game just update the microcode all seamlessly work fine.
I'm afraid that everyone is having this issue because I'm also observe the same results in nVidia smi tool than the exposed here. Almost all the BAR1 memory is being occupied even when there is no programs running. The same 27Mb free is being showed here.
May be that @terminatorul the creator of this patch can bring some light into this.
On a recent driver installation—likely a hotfix rather than an official update—I noticed that BAR1 wasn't being used. However, even after launching and playing games, the numbers remained unchanged, despite forcing ReBAR through NVIDIA Profile Inspector. A few days later, I updated to a newer driver, and BAR1 usage returned to being fully used.
Perhaps unrelated but I found that enabling ReBAR caused a drop in performance for me, instead of the expected improvement, regardless of whether it was force-enabled via Profile Inspector or not. I haven't been playing many games recently, so my observations are based on just two older titles: Apex Legends and Quake Live. I've resorted to keeping ReBAR disabled for now. Hopefully this can be addressed in the future.
Works well with this version https://www.nvidia.com/download/driverResults.aspx/224483/en-us/
Works well with this version https://www.nvidia.com/download/driverResults.aspx/224483/en-us/
You are right. I've just tested it and now the used memory usage is only 2MiB.
That makes sense. I figured out what happened for me was I used a driver updater and it installed a vulkan beta driver which is based on older drivers (Likely 55x.xx). So that's why it showed "Used: 2 MiB" for me too. But yeah, I didn't see any usage above that when gaming, nor did I see any performance benefit.
So can anybody test it with Dead Space Remake for example? Would it give any performance boost at all?
It could be interesting to make some tests to see if there is any performance benefits when nvidia-smi.exe displays less memory usage in BAR1
Works well with this version https://www.nvidia.com/download/driverResults.aspx/224483/en-us/
It's not sure that these results are equal to "works well". It just means that all that memory is not being used and this doesn't inmediately means that it have some benefits in performance.
I successfully enabled Resizeable Bar a few days ago, but I found that my BAR1 usage is different from everyone else's, my BAR1 is always in a run-out state, even though i'm not running any programs.
My BAR1 usage:
Other people's BAR1 usage: