Open hansm629 opened 1 year ago
Pull requests are always welcome.
Pull requests are always welcome.
I am very interested in the various improvements you have reported to Mesa GitLab :)
Is there room for improved virpipe performance and compatibility?
Pull requests are always welcome.
I am very interested in the various improvements you have reported to Mesa GitLab :)
Is there room for improved virpipe performance and compatibility?
As I understand - yes, but need more devs. But I hope Zink are now popular and it can be faster than virpipe and also it supports (but badly for me??) OpenGL4.6
But I think virglrenderer is too slow for some unknown reason. I try to investigate about it, but nothing. Ofc. it's much slower on Xfce4 than on i3 / openbox (based on glmark2 benchmark)
Pull requests are always welcome.
I am very interested in the various improvements you have reported to Mesa GitLab :) Is there room for improved virpipe performance and compatibility?
As I understand - yes, but need more devs. But I hope Zink are now popular and it can be faster than virpipe and also it supports (but badly for me??) OpenGL4.6
But I think virglrenderer is too slow for some unknown reason. I try to investigate about it, but nothing. Ofc. it's much slower on Xfce4 than on i3 / openbox (based on glmark2 benchmark)
When using zink From the PRoot-Distro
Can I guarantee compatibility for Mali, PowerVR, Xclipse(mRDAN2) not Adreno GPU?
It's interesting that the virgl performance is slower on xfce4.
I remember that KDE is less usable because of its slow gui performance.
Is there room for improved virpipe performance and compatibility?
No.
I am very interested in the various improvements you have reported to Mesa GitLab :)
These are only suggestions.
Is there room for improved virpipe performance and compatibility?
No.
I am very interested in the various improvements you have reported to Mesa GitLab :)
These are only suggestions.
I'm not a developer I don't have much knowledge about graphics.
Do you think zink could be a GPU acceleration solution to replace virpipe?
As far as I know, PRoot-Distro is Other mobile GPUs are not guaranteed to use zink unless it is a freedreno turnip.
Still I'm confused about the best GPU acceleration solution in PRoot-Distro. T_T
would have been best if the Android Vulkan driver supported WSI It's a shame.
Do you think zink could be a GPU acceleration solution to replace virpipe?
You can use Zink already in Termux. IMHO the Zink is too buggy to use it, but maybe it's releated with Android Vulkan. There are some other features that can by used as an alternative for OpenGL, but I think we don't have too many devs to implement it fast.
One year ago you don't even have virgl android, now you can use Zink and Virgl. The future is now :P
Do you think zink could be a GPU acceleration solution to replace virpipe?
You can use Zink already in Termux. IMHO the Zink is too buggy to use it, but maybe it's releated with Android Vulkan. There are some other features that can by used as an alternative for OpenGL, but I think we don't have too many devs to implement it fast.
One year ago you don't even have virgl android, now you can use Zink and Virgl. The future is now :P
Currently using zink+turnip in PRoot-Distro Ubuntu. Can a mali GPU (e.g. Exynos2100) use zink on a PRoot-Distro?
Do you think zink could be a GPU acceleration solution to replace virpipe?
You can use Zink already in Termux. IMHO the Zink is too buggy to use it, but maybe it's releated with Android Vulkan. There are some other features that can by used as an alternative for OpenGL, but I think we don't have too many devs to implement it fast. One year ago you don't even have virgl android, now you can use Zink and Virgl. The future is now :P
Currently using zink+turnip in PRoot-Distro Ubuntu. Can a mali GPU (e.g. Exynos2100) use zink on a PRoot-Distro?
Not sure. You can try to run Zink on Termux directly and confirm / reject before you try to do it on proot distro. In the future it can be possible thanks to Venus and Zink. But for now I'm not so sure, because you have freedreno support (only?)
First check if vulkan works good on your Termux
Do you think zink could be a GPU acceleration solution to replace virpipe?
You can use Zink already in Termux. IMHO the Zink is too buggy to use it, but maybe it's releated with Android Vulkan. There are some other features that can by used as an alternative for OpenGL, but I think we don't have too many devs to implement it fast. One year ago you don't even have virgl android, now you can use Zink and Virgl. The future is now :P
Currently using zink+turnip in PRoot-Distro Ubuntu. Can a mali GPU (e.g. Exynos2100) use zink on a PRoot-Distro?
Not sure. You can try to run Zink on Termux directly and confirm / reject before you try to do it on proot distro. In the future it can be possible thanks to Venus and Zink. But for now I'm not so sure, because you have freedreno support (only?)
First check if vulkan works good on your Termux
Yes... My Galaxy S21 Ultra (Exynos2100 : Mali-G78MP14) is
After installing mesa-zink
from the tur-repo
on the Termux
In combination with vulkan-loader-android
The zink is working.
Is there a way to use this in the proot-distro
as it is?
@hansm629 Well, I don't know. You can use Zink and Virglrenderer together. Zink will render graphics, virglrenderer will send it to your proot-distro. But vulkan-loader-android can be only handled (I think?) by Mesa 22.0.5.
https://ivonblog.com/en-us/posts/termux-virglrenderer/#42-in-chroot
Why is it worth to add this package?
GPU acceleration with in Termux-x11 via virglrenderer-android
You don't seem to get even about 10% performance of the host GPU native due to the overhead.
GALLIUM_DRIVER=virpipe
When run the game with - performance is slow - 3d modeling is broken - Character animation is not output - The background effect is not displayedI have the same issues as above. (ex : SuperTuxKart)
OpenGL version 2.1 is the limit, so there are program compatibility issues. (ex : blender, kdenlive)
In the mid- to long-term, not short-term Is there room for improved virpipe performance and compatibility?
p.s When combined with an angle-android, it seems that there is a bigger compatibility problem.
Home page URL
No response
Source code URL
https://gitlab.freedesktop.org/virgl/virglrenderer
Packaging policy acknowledgement
Additional information
No response