terrac / tesliz

Exported from google code. Uses the orge engine in a python wrapper
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markets for towns #9

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
towns should optionally have a market place

After a town is visited the market place can be accessed.  It will have
mainly quests or storline related events and shops.  

the style should be simple.

IE many markets should have a basic list of items and a larger list that is
part of a group.  There should be releatively few special items

So a merchant by default sells the basic items, then you select a style of
city and the merchant might focus on magic or knights or ninjas (lets
assume the merchant can get you anything in town, hunting for stuff would
not be routine) plus a few city specific items

note that player will need to have the money and cplayer will be used for
the trading of large and small goods (done, need to test)

The script to do all of this should be relatively small and easy and these
should be realtime rather than turnbased scenes.  a seperate class could be
created to house all of the items for the specific regions

Original issue reported on code.google.com by terra.ca...@gmail.com on 9 Dec 2008 at 5:45

GoogleCodeExporter commented 9 years ago

Original comment by terra.ca...@gmail.com on 9 Dec 2008 at 5:45