towns should optionally have a market place
After a town is visited the market place can be accessed. It will have
mainly quests or storline related events and shops.
the style should be simple.
IE many markets should have a basic list of items and a larger list that is
part of a group. There should be releatively few special items
So a merchant by default sells the basic items, then you select a style of
city and the merchant might focus on magic or knights or ninjas (lets
assume the merchant can get you anything in town, hunting for stuff would
not be routine) plus a few city specific items
note that player will need to have the money and cplayer will be used for
the trading of large and small goods (done, need to test)
The script to do all of this should be relatively small and easy and these
should be realtime rather than turnbased scenes. a seperate class could be
created to house all of the items for the specific regions
Original issue reported on code.google.com by terra.ca...@gmail.com on 9 Dec 2008 at 5:45
Original issue reported on code.google.com by
terra.ca...@gmail.com
on 9 Dec 2008 at 5:45