terrarium-earth / Ad-Astra

Ad Astra is a Minecraft space tech and exploration mod!
https://modrinth.com/mod/ad-astra
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[Feature Request]: about large doors #349

Open KiraLinux opened 1 year ago

KiraLinux commented 1 year ago

Is your feature request related to a problem?

Large doors do not stick to the structure from mod create they can't be controlled with a redstone signal either.

The elevator left but the doors remained also add a function so that the doors not only stick to the structures from the mod create, but also so that they open when the elevator, train, etc. stops. how it is implemented with standard doors from create and minecraft

2023-08-10_003954 2023-08-10_005107

Solution(s)

-

Describe alternatives you've considered

-

Mod Version

ad_astra-forge-1.19.2-1.12.7

Mod Loader Version

1.19.2 - 43.2.14

Mod Loader

Forge

Additional context

No response

Paddy69 commented 9 months ago

Im currently trying to build a train with the create mod and would love to use the Large iron and steel doors as i am using large guage track to make a massive train. but when the train is asselembeled the doors do not open, and if they are open when it is a buggy mess.

is this an issue on create's end or is it like a special tag im not seeing? either way i would love to see create mod support for these gorgeous doors

Edit: when trying to attach a screen shot of the bug i came to realize that the ainmation is working just going faster than my frame rate, still cant change the open/closed state when on a contraption though

Korro695 commented 9 months ago

so after testing the Redstone signal for the doors is at the bottom underneath the door, i don't mean a pressure plate as they don't work either with it , you have to wire it using a Redstone wire mod like Redstone pen to be pointed up to the door underneath it, which makes it hard to use door sensors and the like , would love if they changed that as well as adding it so it can be used on create contraptions.

AlexNijjar commented 8 months ago

Fixed the redstone issue in 1.15.7, so they can be powered from any part of the door. As for the create issue. I'm not sure how I'd go about fixing that. I'll leave the issue open until a solution is found.

CMDW01F commented 8 months ago

They now Stick to Constructions, but do get a bit wonky. If open before contruct they are "locked" If closed they will glitch out and open close rapidly (cant even recognize it)