Closed SubordinalBlue closed 1 year ago
After tiling-the-backrgound-with-alpha, a fall back enhancement, imho, would be reading a color value with alpha to fill the background with. Currently the background fill color is hard-coded.
Fixed to respect/utilize the alpha channel of the source resource. Hat tip to Herrah. TY.
Looks like it needs a little TLC still.
might also want to consider using a different texture for the left pane vs main pane.
you've also got some accidental wacky indentation here and a space missing after a comma:
Odd, about it not showing anything for you. The updated heading.png
did go in the second commit.
Good idea about separate background treatment for the side bar; I'll look into that.
Will fix the white-space issues next commit.
"Doh" on placing the new heading.png
in the wrong place. Test instance had covered up my mistake.
On the matter of treating the side bars (groups and single quest view, and perhaps the edit stuff on the right side)... I see all those widgets subclass AbstractQuestScreen, and weren't overriding to do their own background drawing.
So, perhaps that should be a separate PR. What do you think?
Looks great to me, your changes. TY!
Looking good for a second round now.
The resource file 'header.png' has unused space. This uses the bottom left 128x128 square of that resource.
Critique: I'd rather this feature respected the alpha channel of the png.