For example, I could make a quest for discovering and exploring the illager hideout in the dungeons and taverns datapack. I could make it so that When you find the map to the structure, it would run a command to place a waypoint on the nearest hideout, once you've completed the structure task of finding the hideout, the reward would be to delete the waypoint, and unlock the next task(s)
We will not be adding dependencies to individual tasks and rewards as this just adds an extra step of complexity for something that can already be achieved by using another quest
Is your feature request related to a problem?
No response
Solution(s)
For example, I could make a quest for discovering and exploring the illager hideout in the dungeons and taverns datapack. I could make it so that When you find the map to the structure, it would run a command to place a waypoint on the nearest hideout, once you've completed the structure task of finding the hideout, the reward would be to delete the waypoint, and unlock the next task(s)
Describe alternatives you've considered
No response
Mod Version
1.1.10
Mod Loader Version
1.20.1
Mod Loader
Fabric
Additional context
No response