Closed Xxcaden9999xX closed 8 months ago
This is way to fine grained for Heracles, this complexity will become unmaintainable, I suggest if you want this such fine grained control to use a dummy quest and something like kubejs as it was made for this.
Is your feature request related to a problem?
Lets say we have a task where we need to free an allay in an illager hideout from Dungeons N Taverns. I would probably use a button, or breaking a certain fence to trigger the task however I run into the same issue where it can be any ol button or fence.
Solution(s)
A solution would to add more specific controllable variables/functions I could use, such as checking if the player is in the right Structure/Part of a Structure when Opening that chest or pressing that button.
An example would be
Describe alternatives you've considered
I could use NBT tags to specify what specific entity/block im supposed to interact with, but that would require me to modify the structure mod itself, and replace each block/entity with a NBT marked one, but that would be extremely tedious.
Mod Version
1.1.10
Mod Loader Version
1.20.1
Mod Loader
Fabric
Additional context
No response