Closed alixander closed 1 year ago
# d2 -w C:\Users\x\Documents\!misc\fridge_modded.d2 -h localhost -p 42069
# d2 -w C:\Users\x\Documents\!misc\fridge_modded.d2 -h localhost -p 42069 --theme=300 --dark-theme=200 -l elk --pad 0
# *.style.stroke: "white"
Lava: {
shape: parallelogram
style: {
stroke: "#FF3300"
stroke-width: 4
}
}
Lava -> Alchemist.Netherrack:{
style.stroke: "#FF3300"
}
Lava -> Alchemist.Blaze Cake:{
style.stroke: "#FF3300"
}
Quarry: {
style: {
stroke: "#828282"
stroke-width: 4
}
Igneous Extruder.shape: parallelogram
Igneous Extruder -> Cobblestone
Cobblestone
Cobblestone -> Stone
Cobblestone -> Gravel
Cobblestone -> _.Forging.Gravel:{
style.stroke: "#828282"
}
Cobblestone -> Diorite
Cobblestone -> Andesite
Stone
Gravel
Gravel -> Sand
Sand
Sand -> Glass
Sand -> Soul Sand
Glass
Glass -> _.Apiary.Glass Bottle:{
style.stroke: "#828282"
}
Soul Sand
Soul Sand -> Nether Quartz
Nether Quartz
Nether Quartz -> Diorite
Diorite
Diorite -> Andesite
Andesite
Andesite -> _.Forging.Andesite Alloy:{
style.stroke: "#828282"
}
}
Woodcutting: {
style: {
stroke: "#AD7D00"
stroke-width: 4
}
Spruce Log
Spruce Log -> Stripped Spruce Log
Stripped Spruce Log
Stripped Spruce Log -> _.Forging.Andesite Casing:{
style.stroke: "#AD7D00"
}
Stripped Spruce Log -> Spruce Plank
Spruce Plank
Spruce Plank -> Stick
Stick
Stick -> _.Forging.Toolsmith.Iron Sword:{
style.stroke: "#AD7D00"
}
}
Forging: {
style: {
stroke: "#D6B656"
stroke-width: 4
}
Gravel
Gravel -> Sand
Gravel -> Clay Ball
Gravel -> Iron Nugget
Sand
Sand -> Clay Ball
Clay Ball
Clay Ball -> Clay
Clay
Clay -> Terracotta
Terracotta
Terracotta -> Red Sand
Red Sand
Red Sand -> Gold Nugget
Gold Nugget
Gold Nugget -> _.Alchemist.Golden Carrot:{
style.stroke: "#D6B656"
}
Gold Nugget -> _.Alchemist.Glistering Melon:{
style.stroke: "#D6B656"
}
Iron Nugget
Iron Nugget -> Iron Ingot
Iron Nugget -> Andesite Alloy
Iron Ingot
Iron Ingot -> Toolsmith.Iron Sword
Iron Ingot -> Toolsmith.Shears
Iron Ingot -> Iron Bars
Iron Bars
Iron Bars -> _.Fishery.Water Strainer:{
style.stroke: "#D6B656"
}
Toolsmith: {
style: {
stroke: "#D6B656"
stroke-width: 4
}
Iron Sword
Iron Sword -> _._.Animal Farm.Kill:{
style.stroke: "#D6B656"
}
Iron Sword -> _._.Mob Grinder.Kill:{
style.stroke: "#D6B656"
}
Shears
Shears -> _._.Animal Farm.Shear:{
style.stroke: "#D6B656"
}
Shears -> _._.Apiary.Shear:{
style.stroke: "#D6B656"
}
}
}
Apiary: {
style: {
stroke: "#FFCC99"
stroke-width: 4
}
Bee.shape: parallelogram
Bee -> Honey Bottle
Bee -> Shear
Glass Bottle
Glass Bottle -> Honey Bottle
Honey Bottle
Honey Bottle -> Honey
Honey.shape: cylinder
Honey -> _.Confectionary.Mashmallow:{
style.stroke: "#FFCC99"
}
Shear.shape: hexagon
Shear -> Honeycomb
Honeycomb
}
Vanilla Crop Farm: {
style: {
stroke: "#82B366"
stroke-width: 4
}
Wheat.shape: parallelogram
Wheat -> Wheat Item
Wheat -> Seed
Wheat Item: "Wheat"
Wheat Item -> _.Animal Farm.Cow:{
style.stroke: "#82B366"
}
Wheat Item -> _.Animal Farm.Sheep:{
style.stroke: "#82B366"
}
Wheat Item -> _.Slime Cube.Wheat Flour:{
style.stroke: "#82B366"
}
Seed
Carrot.shape: parallelogram
Carrot -> Carrot Item
Carrot Item: "Carrot"
Carrot Item -> _.Animal Farm.Rabbit:{
style.stroke: "#82B366"
}
Carrot Item -> _.Alchemist.Golden Carrot:{
style.stroke: "#82B366"
}
Potato.shape: parallelogram
Potato -> Potato Item
Potato Item: "Potato"
Potato Item -> _.Animal Farm.Pig:{
style.stroke: "#82B366"
}
Bamboo.shape: parallelogram
Bamboo -> Bamboo Item
Bamboo Item: "Bamboo"
Bamboo Item -> _.Fishery.Water Strainer:{
style.stroke: "#82B366"
}
Melon.shape: parallelogram
Melon -> Melon Item
Melon Item: "Melon"
Melon Item -> _.Alchemist.Glistering Melon:{
style.stroke: "#82B366"
}
Pumpkin.shape: parallelogram
Pumpkin -> Pumpkin Item
Pumpkin Item: "Pumpkin"
Cactus.shape: parallelogram
Cactus -> Cactus Item
Cactus Item: "Cactus"
Cactus Item -> _.Slime Cube.Green Dye:{
style.stroke: "#82B366"
}
Sugar Cane.shape: parallelogram
Sugar Cane -> Sugar Cane Item
Sugar Cane Item: "Sugar Cane"
Sugar Cane Item -> _.Confectionary.Sugar:{
style.stroke: "#82B366"
}
Sugar Cane Item -> _.Confectionary.Paper:{
style.stroke: "#82B366"
}
Cocoa Beans.shape: parallelogram
Cocoa Beans -> Cocoa Beans Item
Cocoa Beans Item: "Cocoa Beans"
Cocoa Beans Item -> _.Confectionary.Crushed Cocoa:{
style.stroke: "#82B366"
}
Cocoa Beans Item -> _.Confectionary.Chocolate:{
style.stroke: "#82B366"
}
Cocoa Beans Item -> _.Confectionary.Dark Chocolate:{
style.stroke: "#82B366"
}
Cocoa Beans Item -> _.Confectionary.Ruby Chocolate:{
style.stroke: "#82B366"
}
Beetroot.shape: parallelogram
Beetroot -> Beetroot Item
Beetroot -> Beetroot Seeds
Beetroot Item: "Beetroot"
Beetroot Seeds
Brown Mushroom.shape: parallelogram
Brown Mushroom -> Brown Mushroom Item
Brown Mushroom Item: "Brown Mushroom"
Brown Mushroom Item -> _.Alchemist.Fermented Spider Eye:{
style.stroke: "#82B366"
}
Red Mushroom.shape: parallelogram
Red Mushroom -> Red Mushroom Item
Red Mushroom Item: "Red Mushroom"
}
Fishery: {
style: {
stroke: "#6C8EBF"
stroke-width: 4
}
Water Strainer
Water Strainer -> Catch Fish
Catch Fish.shape: hexagon
Catch Fish -> _.Animal Farm.Raw Fish:{
style.stroke: "#6C8EBF"
}
Catch Fish -> Pufferfish
Pufferfish
}
Animal Farm: {
style: {
stroke: "#E356D0"
stroke-width: 4
}
Cow.shape: parallelogram
Cow -- Kill
Pig.shape: parallelogram
Pig -- Kill
Rabbit.shape: parallelogram
Rabbit -- Kill
Sheep.shape: parallelogram
Sheep -- Kill
Sheep -> Shear
Chicken.shape: parallelogram
Chicken -- Kill
Chicken -> Egg
Kill: {
shape: hexagon
style.multiple: true
}
Kill -> Raw Beef
Kill -> Raw Pork
Kill -> Raw Rabbit
Kill -> Raw Mutton
Kill -> Raw Chicken
Raw Beef
Raw Beef -> Minced Beef
Raw Pork
Raw Pork -> Minced Pork
Raw Rabbit
Raw Rabbit -> Minced Rabbit
Raw Mutton
Raw Mutton -> Minced Mutton
Raw Chicken
Raw Chicken -> Minced Chicken
Raw Fish
Raw Fish -> Minced Fish
Minced Beef
Minced Pork
Minced Rabbit
Minced Mutton
Minced Chicken
Shear.shape: hexagon
Shear -> Wool
Egg -> _.Alchemist.Blaze Cake Base: {
style.stroke: "#E356D0"
}
Egg -> _.Confectionary.Mashmallow: {
style.stroke: "#E356D0"
}
}
Alchemist: {
style: {
stroke: "#11D6B5"
stroke-width: 4
}
Netherrack
Netherrack -> Cinder Flour
Cinder Flour
Cinder Flour -> Netherrack
Cinder Flour -> Blaze Cake Base
Cinder Flour -> Glowstone Dust
Cinder Flour -> Gunpowder
Cinder Flour -> Redstone Dust
Blaze Cake Base
Blaze Cake Base -> Blaze Cake
Blaze Cake
Glowstone Dust
Gunpowder
Redstone Dust
Blaze Powder
Blaze Powder -> Apothecary.Strength
Nether Wart.shape: parallelogram
Nether Wart -> Nether Wart Item
Nether Wart Item: "Nether Wart"
Nether Wart Item -> Apothecary.Awkward Potion
Golden Carrot
Golden Carrot -> Apothecary.Night Vision
Glistering Melon -> Apothecary.Healing
Fermented Spider Eye
Fermented Spider Eye -> Apothecary.Potion of Harming
Apothecary: {
style: {
stroke: "#11D6B5"
stroke-width: 4
}
Water.shape: parallelogram
Water -> Awkward Potion
Awkward Potion.shape: cylinder
Awkward Potion -> Night Vision
Awkward Potion -> Healing
Awkward Potion -> Strength
Night Vision: "Potion of Night Vision\n(3:00)" {
shape: cylinder
}
Night Vision -> _.Glowstone Dust
Healing: "Potion of Healing" {
shape: cylinder
}
Healing -> Harming
Harming: "Potion of Harming" {
shape: cylinder
}
Harming -> _.Gunpowder
Strength: "Potion of Strength" {
shape: cylinder
}
Strength -> _.Redstone Dust
}
}
Mob Grinder: {
style: {
stroke: "#B85450"
stroke-width: 4
}
Skeleton.shape: parallelogram
Skeleton -- Kill
Zombie.shape: parallelogram
Zombie -- Kill
Spider.shape: parallelogram
Spider -- Kill
Blaze.shape: parallelogram
Blaze -- Kill
Kill: {
shape: hexagon
style.multiple: true
}
Kill -> Bones
Kill -> Rotten Flesh
Kill -> String
Kill -> Spider Eye
Kill -> Blaze Rod
Bone
Bone -> Bonemeal
Bonemeal
Bonemeal -> _.Slime Cube.White Dye: {
style.stroke: "#B85450"
}
Rotten Flesh
String
Spider Eye
Spider Eye -> _.Alchemist.Fermented Spider Eye: {
style.stroke: "#B85450"
}
Blaze Rod
Blaze Rod -> _.Alchemist.Blaze Powder: {
style.stroke: "#B85450"
}
}
Slime Cube: {
style: {
stroke: "#336600"
stroke-width: 4
}
White Dye
White Dye -> Lime Dye
Green Dye
Green Dye -> Lime Dye
Lime Dye -> Slime Ball
Water.shape: parallelogram
Water -> Dough Ball
Wheat Flour
Wheat Flour -> Dough Ball
Dough Ball
Dough Ball -> Slime Ball
Slime Ball
Slime Ball -> _.Confectionary.Mashmallow: {
style.stroke: "#336600"
}
}
Confectionary: {
style: {
stroke: "#9673A6"
stroke-width: 4
}
Sugar
Sugar -> _.Alchemist.Fermented Spider Eye: {
style.stroke: "#9673A6"
}
Sugar -> Caramel
Sugar -> Chocolate
Sugar -> Dark Chocolate
Sugar -> White Chocolate
Sugar -> Ruby Chocolate
Sugar -> Mashmallow
Sugar -> Mundane Potion
Sugar -> Candy Cane
Water.shape: parallelogram
Water -> Caramel
Water -> Mundane Potion
Water -> Candy Cane
Water -> Mashmallow
Caramel.shape: cylinder
Caramel -> Mashmallow
Mundane Potion: "Mundane Potion\n(Sugar)" {
shape: cylinder
}
Mundane Potion -> Candy Cane
Candy Cane
Crushed Cocoa
Crushed Cocoa -> Cocoa Powder
Crushed Cocoa -> Cocoa Butter
Cocoa Powder
Cocoa Butter
Cocoa Butter -> Dark Chocolate
Cocoa Butter -> White Chocolate
Hot Chocolate.shape: cylinder
Hot Chocolate <- Sugar #I should have done it this way initially
Hot Chocolate <- Cocoa Powder
Hot Chocolate <- Milk
Cow in a Jar.shape: parallelogram
Cow in a Jar -> Milk
Milk.shape: cylinder
Milk -> Chocolate
Milk -> Dark Chocolate
Milk -> White Chocolate
Milk -> Ruby Chocolate
Chocolate.shape: cylinder
Chocolate -> Chocolate Bar
Dark Chocolate.shape: cylinder
Dark Chocolate -> Dark Chocolate Bar
White Chocolate.shape: cylinder
White Chocolate -> White Chocolate Bar
Ruby Chocolate.shape: cylinder
Ruby Chocolate -> Ruby Chocolate Bar
Paper
Paper -> Full Chocolate Bar
Paper -> Full Dark Chocolate Bar
Paper -> Full White Chocolate Bar
Paper -> Full Ruby Chocolate Bar
Chocolate Bar
Chocolate Bar -> Full Chocolate Bar
Dark Chocolate Bar
Dark Chocolate Bar -> Full Dark Chocolate Bar
White Chocolate Bar
White Chocolate Bar -> Full White Chocolate Bar
Ruby Chocolate Bar
Ruby Chocolate Bar -> Full Ruby Chocolate Bar
Full Chocolate Bar
Full Dark Chocolate Bar
Full White Chocolate Bar
Full Ruby Chocolate Bar
}
Would be perceived as a lot snappier if we show an immediate loading screen that just streams CLI output until the render shows up.
Or perhaps an overlay so that subsequent renders don't jump from image to text.
https://user-images.githubusercontent.com/3120367/228016174-a3aae9ff-ce4a-4a1d-873e-82c4e89150ea.mp4
D2's CLI also spits out periodic messages when it takes a long time https://github.com/terrastruct/d2/pull/1058