terrybuck / Evilution

2D Game where one attempts to thwart an ever evolving evil
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Need to implement a velocity so the update rate does not effect the speed of a generic item #1

Closed terrybuck closed 6 years ago

terrybuck commented 6 years ago

Currently no velocity is implemented so the more frequently the update function is called, the quicker a generic item will move across the screen. Velocity needs to be implemented so that items don't accelerate when inputs are received by the input manager.

terrybuck commented 6 years ago

Velocity problem fixed; however, an items velocity should be made into a property of that item in future.

commit 2a666120b6926bf07a57f8f284ff3a3f663b960a

terrybuck commented 6 years ago

"Hero" class now contains it's own velocity, other items will be implemented with their own respective velocities in the future; however, this issue can be closed