terrybuck / Evilution

2D Game where one attempts to thwart an ever evolving evil
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Create a message manager to send message inputs through a different queue than input manager #21

Closed terrybuck closed 6 years ago

terrybuck commented 6 years ago

I don't want to bog down my input queue with internal messages from the canvas to the items on the canvas. I'm thinking of creating a second input queue for messages.

Currently alot of things are handled by the scene that I don't think should be.

terrybuck commented 6 years ago

Now have a message and message manager class which helps prevent the input queue from getting bogged down, but the message class is a copy of the input class which makes me think that there was a better way to do this. For now I'm moving on as the functionality has improved as desired.