Closed terrybuck closed 6 years ago
Now have a message and message manager class which helps prevent the input queue from getting bogged down, but the message class is a copy of the input class which makes me think that there was a better way to do this. For now I'm moving on as the functionality has improved as desired.
I don't want to bog down my input queue with internal messages from the canvas to the items on the canvas. I'm thinking of creating a second input queue for messages.
Currently alot of things are handled by the scene that I don't think should be.