Open toblerpwn opened 5 years ago
I'm looking into it. My guess this might enhance performance, as currently sending multiple commands over the bridge causes my app to crash. see my PR #99, it is WIP => this feature is for now supported by android alone and will cause ios to crash
This may or may not be more efficient than just looping
.forEach()
over theArray<Path>
objects (it would probably save a little bit of noise for paths that have MANY MANY strokes), but also it just saves a lot of boilerplate code written in a lot of other code bases. :PThe use case is e.g. saving the
getPaths()
output to a server and downloading it on a new device via some new functionaddPaths(Array<Path>)
in addition toaddPath(Path)
.May be related to #65, though that issue appears to have other things going on so let's not conflate the two.