tessarakkt / godot4-oceanfft

Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
MIT License
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The speed of the MotorRectangle is very small #15

Closed slakibk closed 9 months ago

slakibk commented 9 months ago

Thanks for the work. I have a question about the speed of the MotorRectangle. How can I increase its speed? Changing thrust_power_main does not help. Using Godot v4.2.2.rc1.official [c7fb0645a]

Tattomoosa commented 9 months ago

Increasing thrust_power_main does work. The propeller location must be underwater and the value needed might be higher than you'd expect, not really sure why that is.

slakibk commented 9 months ago

You're right. I had to set the value to 1000000.0 to start moving at normal speed. This may be due to the force applied in BuoyancyBody3D. Thanks for the quick response.