tessarakkt / godot4-oceanfft

Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
MIT License
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question: Generation of water surface only at height y = 0? #16

Open slakibk opened 8 months ago

slakibk commented 8 months ago

How can you change the height of the water surface generation? For example y = 150.

tessarakkt commented 8 months ago

Thanks for your interest in the project! I've been too busy the last few weeks to work on it or give the contributions and questions the attention they deserve, but I appreciate your interest.

I think you can simply adjust the height of the quad tree to y = 150 (or whatever other height) to do this. I haven't had a chance to test this to verify though, so I could be wrong about that. Part of not being able to give the attention questions deserve, but I wanted to get you an answer as it's been a while.