tessarakkt / godot4-oceanfft

Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
MIT License
371 stars 18 forks source link

Underwater particles clump up into stringy lines near the surface of the water #19

Open QuinnLeavitt opened 8 months ago

QuinnLeavitt commented 8 months ago

The underwater particle spawning appears to mess up when the spawning sphere is not completely submerged. We might be able to stop this from happening if we stop spawning new underwater particles when the sphere is intersected. This would also prevent particles from spawning nearby objects but I would think that could be solved easily by another spawner.