The underwater particle spawning appears to mess up when the spawning sphere is not completely submerged. We might be able to stop this from happening if we stop spawning new underwater particles when the sphere is intersected. This would also prevent particles from spawning nearby objects but I would think that could be solved easily by another spawner.
The underwater particle spawning appears to mess up when the spawning sphere is not completely submerged. We might be able to stop this from happening if we stop spawning new underwater particles when the sphere is intersected. This would also prevent particles from spawning nearby objects but I would think that could be solved easily by another spawner.