tesseract2048 / pvpgn

Player vs Player Gaing Network (D2CS + PVPGN) in 91D2 production code. Handled up to 6K clients concurrently.
GNU General Public License v2.0
12 stars 5 forks source link

question #1

Open Danteoriginal opened 9 years ago

Danteoriginal commented 9 years ago

hello @tesseract2048

question 1

how to make folder win32 project

question 2

error in compile no found libmysl.lib

regards

tesseract2048 commented 9 years ago

Hi there,

Please consider: https://github.com/HarpyWar/pvpgn That repo is more stable and up-to-date.

Thanks.

EvilMax commented 8 years ago

Hi @tesseract2048,

It is still issue. Cannot build this version on windows.

Error   4   error LNK2001: unresolved external symbol _iocp_accept  E:\Games\Diablo II\bn\pvpgn-master\Win32-Projects\server.obj    PvPGN
Error   5   error LNK2001: unresolved external symbol _fdw_iocp E:\Games\Diablo II\bn\pvpgn-master\Win32-Projects\fdwatch.obj   PvPGN
Error   3   error LNK2001: unresolved external symbol _bnetd_log    E:\Games\Diablo II\bn\pvpgn-master\Win32-Projects\command.obj   PvPGN

Tried to build D2CS separately but still have problems with fdw_iocp (building with VS2013):

Error   3   error LNK2001: unresolved external symbol _fdw_iocp E:\Games\Diablo II\bn\pvpgn-master\Win32-Projects\fdwatch.obj   d2cs

I've tried HappyWar pvpgn (it seems that this project is being fetched by MagicBuider), but it doesn't work with your multi-threaded D2GS (of course, removed MPQ size check):

[error] pvpgn::d2cs::d2cs_handle_init_packet: got bad connection class 145

So, main question: how to get working your multi-threaded D2GS with PVPGN?