Closed KonSola5 closed 5 months ago
(this fork of Tetra Legends made by Talon has an Arcade mode, simulating TGM2's Normal mode, which is accurate)
Correction, Talon did not write the ARS in Tetra Legends. I did.
I still haven't touched it in this game because I don't know if the design is an intentional QoL. I will have to see if it is worth touching.
I am reminded of this extremely early question I once asked, so it's definitely intentionally not 1-1 vanilla:
After discussing this with osk, this is an oversight. The I piece should never kick in original ARS. I will work on fixing the implementation.
Checklist
OS and Version
Windows 10
Browser and version
Firefox 121.0
Describe the bug/issue
Because TETR.IO seems to follow the TGM1/2 ARS, according to https://tetris.wiki/Arika_Rotation_System, the I piece should not kick to the left/right.
Despite this, TETR.IO lets the I piece kick 1 space left/right.
Reproducing
Expected behavior
The I-piece should not kick in this scenario. You should need a 2-wide well to rotate the I-piece.
Screenshots
TETR.IO
https://github.com/tetrio/issues/assets/125081901/1c830845-9ba3-4f45-ac5e-eaa3a4fb7627
Tetra Legends Ultimate
(this fork of Tetra Legends made by Talon has an Arcade mode, simulating TGM2's Normal mode, which is accurate)
https://github.com/tetrio/issues/assets/125081901/fa8df65a-07fa-4acc-b621-6e4504f869f1
Console logs
No response
Additional context
No response