Open errornonamer opened 3 months ago
If you press F8
while ingame you can verify whether or not it's using an IGPU by reading the 3rd line, by the end of the row of text. If it's hardware acceleration, you should see the name of your graphics card. If it's not, that text will read something along the lines of "llvmpipe…"
Unfortunately I don't have much else to offer here. TETR.IO desktop runs fine here on X11 with my NVIDIA card, and I haven't really heard of prime-run
before lol
Having the same problem. Im not using prime-run but i run all my apps on the gpu. Full log:
simon ~ 5ms⠀ /opt/TETR.IO/TETR.IO
[39377:0415/191119.648628:ERROR:gpu_process_host.cc(989)] GPU process exited unexpectedly: exit_code=133
[39377:0415/191119.950661:ERROR:gpu_process_host.cc(989)] GPU process exited unexpectedly: exit_code=133
[39461:0415/191120.270902:ERROR:command_buffer_proxy_impl.cc(323)] GPU state invalid after WaitForGetOffsetInRange.
[39553:0415/191120.271385:ERROR:command_buffer_proxy_impl.cc(131)] ContextResult::kTransientFailure: Failed to send GpuControl.CreateCommandBuffer.
[39377:0415/191120.275514:ERROR:gpu_process_host.cc(989)] GPU process exited unexpectedly: exit_code=133
[39377:0415/191120.569136:ERROR:gpu_process_host.cc(989)] GPU process exited unexpectedly: exit_code=133
[39377:0415/191120.799979:ERROR:gpu_process_host.cc(989)] GPU process exited unexpectedly: exit_code=133
[39553:0415/191121.018824:ERROR:command_buffer_proxy_impl.cc(131)] ContextResult::kTransientFailure: Failed to send GpuControl.CreateCommandBuffer.
[39377:0415/191121.019104:ERROR:gpu_process_host.cc(989)] GPU process exited unexpectedly: exit_code=133
[39377:0415/191121.158501:ERROR:gpu_process_host.cc(989)] GPU process exited unexpectedly: exit_code=133
[39377:0415/191121.359271:ERROR:gpu_process_host.cc(989)] GPU process exited unexpectedly: exit_code=133
[39377:0415/191121.525321:ERROR:gpu_process_host.cc(989)] GPU process exited unexpectedly: exit_code=133
[39377:0415/191121.525343:FATAL:gpu_data_manager_impl_private.cc(448)] GPU process isn't usable. Goodbye.
Trace/breakpoint trap (core dumped)
Checklist
OS and Version
Artix Linux, rolling
Browser and version
Desktop v9
Describe the bug/issue
Desktop client crashes when launched with prime-run to offload rendering to nvidia dgpu. No issue on amd igpu
When forced to use wayland backend with
--enable-features=UseOzonePlatform --ozone-platform=wayland
launch parameter it stops crashing, but runs with unplayable framerate as it's run on what I assume is the software rendererReproducing
/opt/TETR.IO/TETR.IO
commandline, works as expected on igpuprime-run /opt/TETR.IO/TETR.IO
commandline, crashes after rendering 2 or 3 frames of splash screenprime-run /opt/TETR.IO/TETR.IO --enable-features=UseOzonePlatform --ozone-platform=wayland
commandline, stops crashing but get <10 fps and f8 stats indicates it's running onSwiftShader Device
(which I assume is the software renderer)Expected behavior
Game runs on dgpu without crashing when launched with
prime-run /opt/TETR.IO/TETR.IO
commandlineScreenshots
No response
Console logs
Additional context