Open Ads20000 opened 4 years ago
that just means the game doesnt know your skill range too well
Like #262 this is another issue I've heard from people which I don't necessarily agree with, happy for it to be closed in due course, just keen for there to be a place for discussion rather than muttering behind your back!
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it's pretty much based from your Glicko-2 rating; you shall really read more about those
In future I will link people to https://en.wikipedia.org/wiki/Glicko_rating_system then thanks for your suggestion
In future I will link people to https://en.wikipedia.org/wiki/Glicko_rating_system then thanks for your suggestion
Actually, http://www.glicko.net/glicko/glicko2.pdf is the proper link to be linked.
Perhaps but I'm not sure how many people will want to read the academic-style paper whereas people may be able to grasp the Wikipedia article :P
(having said that, the current version of the Wikipedia article is not noob-friendly either)
The higher your rank, the slower you gain TR. If I am an A-rank player, 1 match won will give me... lets say 700TR. But if I am an X-rank player, a match won would probably give me something like 50TR.
Perhaps but I'm not sure how many people will want to read the academic-style paper whereas people may be able to grasp the Wikipedia article :P
(having said that, the current version of the Wikipedia article is not noob-friendly either)
because the article does not include Glicko-2, which TETR.IO is currently using believe me, the paper is simple enough for a non-native to read (because I am one)
The higher your rank, the slower you gain TR. If I am an A-rank player, 1 match won will give me... lets say 700TR. But if I am an X-rank player, a match won would probably give me something like 50TR.
It's how GLIXARE works. You did not state which kind of rank your opponent is. It's better if you give me a particular rank of your opponent, or better yet, their Glicko-2 figures. Having said that, you also need a high rating deviation (which is this issue's topic) to actually reach that kind of figure, assuming you're battling against a top-0.5% player.
Checklist (issue will be disregarded & closed if incomplete!)
Is your feature request related to a problem? Please describe.
TR seems to increase and decrease too quickly - i.e. a few matches won (but more than lost in that period) results in a rank rise and a few matches lost (but more than won in that period) results in a rank lost.
Describe the solution you'd like
Reduce the amount TR increases or decreases each match (effectively multiply the current calculated change per match ( x ) by a number less than 1 before it is applied to TR, or similar)
Describe alternatives you've considered
Folks just need to get used to the current TR change per match.