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Crew battle mode (robust 1v1 teams) #615

Open Poyo-SSB opened 3 years ago

Poyo-SSB commented 3 years ago

Checklist


This is not FFA teams—there are open issues for that at #593 and #86.

Crew battle mode is a sequential teams mode (as opposed to the above issues, which suggest a simultaneous teams mode).

The idea comes from the Super Smash Bros. competitive community. In Super Smash Bros. Melee, each player begins with four stocks and the game ends when one of the players has no more stocks remaining.

A crew battle is a format in which teams of players send in one player at a time for a 1v1. When a player loses, they are knocked out and cannot play for the rest of the match. After a game ends, the player who won the game must remain to play the next 1v1. The key here is that any stocks lost stay lost—if player A loses after taking two of player B's four stocks, player B must start the next game with only two stocks. The set ends when every player from one team is knocked out.

In TETR.IO, I believe it's apparent that Smash Bros.'s stocks can be substituted for game wins, where each player can only lose, for example, five games before being knocked out.

I believe a crew battle mode is much more conducive to a competitive teams experience than a teams FFA; the indirect nature of attacks in stacker games adds an element of chaos and diminishes the efficacy of elements of competitive play such as timing and counterplay when more than two players are playing at once. Additionally, the crews format adds a level of meta-strategy, such that teams must consider the strengths and weaknesses of their own players to counterpick the other team's players.

github-actions[bot] commented 3 years ago

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Poyo-SSB commented 3 years ago

woomy

flashwave commented 3 years ago

woomy

ZudoB commented 3 years ago