Closed Vivelin closed 2 years ago
IBJ is considered a basic technique used as logical access for a number of locations. I don't see this changing.
There are some few places that requires starting an IBJ mid air and those I feel are a bit more questionable. While true some find mid air starts easier it does restrict the technique to only one way to start it, forcing those who learned it starting stationary on the ground to learn a variant of it.
There is an existing effort to change the logic categories, but time and planning has not allowed it to be completed yet.
The SM "Normal" difficulty implies you're well-informed on all of the techniques the game teaches you, including those shown in the title screen demo that appears after you've beaten the game. IBJ is one of those.
I think the "Easy" difficulty route is more reasonable. Maybe knock other things out of logic to fit the beginner motif.
Is there any interest in moving IBJ to Hard logic, or maybe introducing a new Easy option that is like Normal but without IBJ?
I'm only a viewer of SMZ3 streams, but watching someone get stuck and almost quit in frustration over a few tricky required IBJs isn't very fun. Apparently this is a hotly debated topic but I couldn't find anything about it here on GitHub, so I figured I'd ask before putting in any effort.