Closed RebelusQuo closed 3 years ago
The "Correct logic..." commit looks good to me. The other two are above my head.
Force pushed a fix for a mistake that missed skipping the placement of an item at a location while verifying the negative sub cases (that skipping a requirement lead to the expression evaluating to false).
By requiring grapple/space to cross Spikey Acid Snakes (due to high damage without), you also ensure that you can exit through Croc Escape, thus making Frog Speedway superfluous.
I can rebase and separate tidy up from actual functional changes. I'm going through an audit run using that new nifty CLI tool and I've found missing cases so I will rebase anyway.
I did the things. Review one commit at a time for greater success.
Looks all good to me, I'll merge this then.
As the commit mentions, having cases of progression that covers both the region's CanEnter and the logic of the location made for an O(n^2) situation that the NUnit framework handled very poorly. I had to stretch into the internals of
Location
so I could test the location logic expressions separate from the region. With that change the tests run somewhat quickly.This PR contains some important logic changes that need as many eyes as possible for verification. @TarThoron