tewtal / alttp_sm_combo_randomizer

ALttP VT Randomizer and API - Super Metroid & ALTTP Combo Version (V10)
MIT License
43 stars 12 forks source link

"Reserve Tank, Brinstar" without Morph Ball #102

Closed Hiveul closed 4 years ago

Hiveul commented 5 years ago

Original Filename: SMALttP - valttp-no-glitches-v10.1_normal-open-randomized-ganon_combo_141281238

"meta": { "difficulty": "normal", "variation": "combo", "logic": "alttp-no-glitches-v10.1", "sm_logic": "sm-normal", "rom_mode": "NoMajorGlitches", "seed": 141281238, "goal": "ganon", "build": "2018-11-20", "mode": "open", "weapons": "randomized", "morph": "randomized" }

Description of problem: It doesn't seem like the logic takes into account that the morph ball is randomized. Reaching "Reserve Tank, Brinstar" in step 2 is hard enough without morph ball to be able to use the bombs and super bombs I have, but it seems impossible to leave the room and go back to Zelda after getting the item. At least, at the glitch level I selected, I'm unable to do anything after reaching it. It's obvious I need to get that one, because it doesn't seem like I can reach the other glove or the morph ball anytime soon with my current kit.

I'm also wondering about "Energy Tank, Brinstar Ceiling", considering what little items I had, I had to do the tapping trick for the faster shinespark to get to it... Is that normal in the logic or am I missing something?

Spoiler (if available):

"playthrough": { "1": { "Light World": { "Kakariko Well - Bottom": "Energy Tank", "Blind's Hideout - Top": "Speed Booster", "Blind's Hideout - Right": "Fire Rod", "Mushroom": "Moon Pearl", "Mini Moldorm Cave - NPC": "Energy Tank", "Maze Race": "Super Missile", "Sunken Treasure": "Power Bomb" }, "Hyrule Castle": { "Sanctuary": "Magic Mirror" }, "Eastern Palace": { "Eastern Palace - Cannonball Chest": "Progressive Sword", "Eastern Palace - Map Chest": "Eastern Palace Big Key" } }, "2": { "Brinstar": { "Reserve Tank, Brinstar": "Progressive Glove", "Energy Tank, Brinstar Ceiling": "Book Of Mudora" } }, "3": { "Hyrule Castle": { "Sewers - Secret Room - Left": "Ice Rod" }, "Desert Palace": { "Desert Palace - Map Chest": "Desert Palace Big Key" } }, "4": { "Desert Palace": { "Desert Palace - Big Key Chest": "Lamp", "Desert Palace - Compass Chest": "Magic Cape", "Desert Palace - Prize": "Crystal 3" } }, "5": { "Eastern Palace": { "Eastern Palace - Big Key Chest": "Bombs" } }, "6": { "Castle Tower": { "Agahnim": "Defeat Agahnim" } }, "7": { "Dark World": { "Catfish": "Hookshot" } }, "8": { "Dark World": { "Hype Cave - Middle Left": "Morphing Ball", "Digging Game": "Varia Suit" }, "Skull Woods": { "Skull Woods - Compass Chest": "Progressive Glove" } }, "9": { "Dark World": { "Hookshot Cave - Bottom Right": "Charge Beam" }, "Crateria": { "Missile (Crateria gauntlet right)": "Quake" }, "Brinstar": { "Kraid": "Defeat Kraid" }, "Norfair": { "Reserve Tank, Norfair": "Flippers", "Missile (Norfair Reserve Tank)": "Cane Of Somaria" }, "Wrecked Ship": { "Missile (Wrecked Ship top)": "Progressive Sword", "Phantoon": "Defeat Phantoon" } }, "10": { "Ice Palace": { "Ice Palace - Compass Chest": "Gravity Suit", "Ice Palace - Spike Room": "Ice Palace Big Key" } }, "11": { "Maridia": { "Missile (yellow Maridia super missile)": "Hammer", "Super Missile (pink Maridia)": "Bombos", "Draygon": "Defeat Draygon" } }, "12": { "Swamp Palace": { "Swamp Palace - Prize": "Crystal 7" }, "Ice Palace": { "Ice Palace - Prize": "Crystal 1" }, "Turtle Rock": { "Turtle Rock - Compass Chest": "Bow", "Turtle Rock - Roller Room - Left": "Turtle Rock Big Key" } }, "13": { "Eastern Palace": { "Eastern Palace - Prize": "Crystal 5" }, "Dark Palace": { "Palace of Darkness - Map Chest": "Palace of Darkness Big Key" } }, "14": { "Dark Palace": { "Palace of Darkness - Big Chest": "Flute", "Palace of Darkness - Prize": "Crystal 4" }, "Turtle Rock": { "Turtle Rock - Prize": "Crystal 6" } }, "15": { "Misery Mire": { "Misery Mire - Spike Chest": "Misery Mire Big Key" }, "Lower Norfair": { "Ridley": "Defeat Ridley" } }, "16": { "Misery Mire": { "Misery Mire - Prize": "Crystal 2" }, "Tourian": { "Mother Brain": "Defeat Mother Brain" } }, "17": { "Ganons Tower": { "Ganon's Tower - DMs Room - Bottom Right": "Ganons Tower Big Key" } }, "18": { "Ganons Tower": { "Agahnim 2": "Defeat Agahnim 2" } }, "19": { "Dark World": { "Ganon": "Triforce" } }, "longest_item_chain": 19, "regions_visited": 33 }

drb647 commented 5 years ago

Where exactly are you stuck going to/from Reserve Tank Brinstar? Neither of these require multiple tapping or stuttering, just take a step or two before pressing & holding the run button. You'll shorten your charge time enough to charge a spark in both the ceiling e-tank room and the Crateria parlor (to get through the wall leading to Jungle Brinstar).

Hiveul commented 5 years ago

https://imgur.com/a/CGtPViP

You mean this room here I'm supposed to be able to leave with just the speed booster and under normal difficulty logic?

tewtal commented 5 years ago

Yes, you can go back out by taking the top route, getting the item at the top left and then falling down through the crumble blocks.