tewtal / alttp_sm_combo_randomizer

ALttP VT Randomizer and API - Super Metroid & ALTTP Combo Version (V10)
MIT License
43 stars 12 forks source link

no gravity suit to get hammer #134

Closed spt3m4 closed 4 years ago

spt3m4 commented 4 years ago

Console or Emulator: Emulator

If emulator state which emulator and version. snes9x-1.52-win32.fix4

Original Filename: SMALttP - sm-normal_alttp-no-glitches-v10.2_normal-open_swords-randomized_morph-randomized_ganon_combo_486122779

Seed: 486122779

Item, Entrance or Custom: Item

Mode: No Glitches Logic: Normal Goal: ganon Difficulty: normal Variation: combo

Description of problem: I believe this seed is not solvable: 1) hammer is behind brinstar's e-tank location waterway (thus requiring gravity suit)
2) hammer is in turn required to complete Palace of Darkness 3) which contains crystal 5 4) which is required to open pyramid fairy 5) which contains gravity suit

Spoiler (if available):

relevant section below (starred are the chain of requirements that are not able to be met)

    "7": {
        "Eastern Palace": {
            "Eastern Palace - Prize": "Crystal 6"
        },
        "Crateria": {
            "Power Bomb (Crateria surface)": "Cane Of Somaria",
            "Missile (Crateria moat)": "Charge Beam"
        },
        "Brinstar": {
            **"Energy Tank, Waterway": "Hammer"**,
            "Energy Tank, Kraid": "Progressive Sword",
            "Kraid": "Defeat Kraid"
        },
        "Wrecked Ship": {
            "Missile (Wrecked Ship top)": "Varia Suit",
            "Super Missile (Wrecked Ship left)": "Progressive Glove",
            "Phantoon": "Defeat Phantoon"
        }
    },
    "8": {
        "Tower Of Hera": {
            "Tower of Hera - Basement Cage": "Tower of Hera Big Key"
        },
        "Dark Palace": {
            "Palace of Darkness - The Arena - Bridge": "Progressive Sword"
        },
        "Skull Woods": {
            "Skull Woods - Compass Chest": "Skull Woods Big Key"
        },
        "Thieves Town": {
            "Thieves' Town - Compass Chest": "Thieves Town Big Key"
        },
        "Norfair": {
            "Missile (Speed Booster)": "Flute",
            "Wave Beam": "Flippers"
        }
    },
    "9": {
        "Tower Of Hera": {
            "Tower of Hera - Prize": "Crystal 3"
        },
        "Thieves Town": {
            "Thieves' Town - Prize": "Crystal 2"
        },
        "Ice Palace": {
            "Ice Palace - Spike Room": "Morph Bombs"
        }
    },
    "10": {
        "Skull Woods": {
            "Skull Woods - Prize": "Crystal 4"
        },
        "Lower Norfair": {
            "Ridley": "Defeat Ridley"
        }
    },
    "11": {
        "Dark Palace": {
            "Palace of Darkness - Dark Maze - Bottom": "Palace of Darkness Big Key"
        }
    },
    "12": {
        "Dark Palace": {
            **"Palace of Darkness - Prize": "Crystal 5"**
        }
    },
    "13": {
        "Dark World": {
            **"Pyramid Fairy - Left": "Gravity Suit"**
        }
    },
spt3m4 commented 4 years ago

oh and i did try charging speed booster on the ledge above the speed blocks in the brinstar waterway, then dropping down to the water and spark left. Samus jumped and moved left a couple of pxiels but didn't spark. (The same key combo allowed me to spark left while still on the ledge so it is probably not my technique) I tried it many times. Unless there is a trick that i don't know about....?

spt3m4 commented 4 years ago

nevermind - jump then left - not simultaneously - did the trick sorry

spt3m4 commented 4 years ago

BTW just out of curiosity i had high jump to get up to the ledge from the water on brinstar waterway so that i could charge a spark. Is that and/or space jump part of the logic when gravity is dependent on the item behind the speed blocks there?

tewtal commented 4 years ago

It's possible to get up there without hijump actually, so the logic should be correct.

spt3m4 commented 4 years ago

ah okay. thanks. I must have assumed and got the water depth confused with the wrecked ship one (the one room with that single enemy before the spikes/kago room) where trying to initiate a wall jump is nigh impossible without aid.