Sand Pit Rooms, Reserve Tank, and anything in and beyond Aqueduct don't explicitly require Supers in their local location access logic. (src)
Sand Pit Rooms & Reserve Tank require Supers for leaving. (Thanks, Natalie!)
Inner Maridia access logic doesn't explicitly require Supers.
Inner Maridia access logic does refer to the Norfair Portal which needs Death Mountain access.
Inner Maridia access logic does refer to Norfair West access which does have Supers, but is only checked if the Norfair Portal cannot be accessed from the Hyrule side.
Sand Pit Rooms, Reserve Tank, and anything in and beyond Aqueduct don't explicitly require
Supers
in their local location access logic. (src) Sand Pit Rooms & Reserve Tank requireSupers
for leaving. (Thanks, Natalie!) Inner Maridia access logic doesn't explicitly requireSupers
. Inner Maridia access logic does refer to the Norfair Portal which needs Death Mountain access. Inner Maridia access logic does refer to Norfair West access which does haveSupers
, but is only checked if the Norfair Portal cannot be accessed from the Hyrule side.Sand Pit Logic
Tournament
Casual
Coded path
Supers
)((Morph && Bombs) || Speed)
to TerminatorSuper
to get through Red & Green Missile DoorsSupers
)Flute || (Lamp && Glove)
Powers
to blow the tubeGravity
for movementIntended path
Supers
to blast Green Door between Mt. Everest & AqueductSupers
Suggested solution
The above
diff
s and... The following locations:Shoud get a check like: