texdarkstar / GameServer

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Discussion: weapon usage #3

Open texdarkstar opened 7 years ago

texdarkstar commented 7 years ago

How should we handle weapon usage?

We could use attack <thing> <weapon> and it could roll to hit, damage, etc. Maybe it can just be attack <thing>, and beforehand, make sure we use equip <weapon>.

Also, should we let the players command call directly apply damage to the target, or should we only let the gm apply it, and the player can only roll and just see how much he would inflict?

Should the armor rating of the target be hidden?

An addendum. Matt has a really cool damage system for NPCs, where you roll a small dice pool, and the damage has to be equal-to-or-greater-than the dice pool result to drop them, otherwise they are still standing. The dice pool is based off of the NPCs STR + END score and their armor rating. Pretty accurate.

Do we use this for NPC damage tracking? Alternatively we could use normal damage rules and let the code handle all the notekeeping.

texdarkstar commented 7 years ago

Thinking the armor rating of the mook will be hidden. Also we will use attack <thing> to attack it with an item.

equip <thing> will be used to equip an item, such as armor or weapons. Only one weapon slot and one armor slot.