Log function once again uses the log window in the desktop player
The HTML (or "in-game") log functionality which was added to Quest 5.8 has been completely removed
If game.useconsolelog is set to true, the Log function will pass the text along via JS.console.log() -- (game.useconsolelog is false by default)
If game.writelogtofile is set to true, each log entry will be written/appended to a text document in "Documents\Quest Logs\" -- (game.writelogtofile is false by default)
Removed the log_cmd command and all of its templates from the language files. (NOTE: I only found it in Dansk, Deutsch, English, Greek, and Italiano)
Removed all log-related functions and code from "PlayerController\playercore.js", with the exception of getTimeAndDateForLog(), which is still used.
Log function once again uses the log window in the desktop player
The HTML (or "in-game") log functionality which was added to Quest 5.8 has been completely removed
If
game.useconsolelog
is set totrue
, the Log function will pass the text along viaJS.console.log()
-- (game.useconsolelog
isfalse
by default)If
game.writelogtofile
is set totrue
, each log entry will be written/appended to a text document in "Documents\Quest Logs\" -- (game.writelogtofile
isfalse
by default)Removed the
log_cmd
command and all of its templates from the language files. (NOTE: I only found it in Dansk, Deutsch, English, Greek, and Italiano)Removed all log-related functions and code from "PlayerController\playercore.js", with the exception of
getTimeAndDateForLog()
, which is still used.Closes #1025