textadventures / quest

Create text adventure games
http://textadventures.co.uk/quest
MIT License
303 stars 68 forks source link

Have game tree 'closed' by default when opening saved game #827

Open OurJud opened 8 years ago

OurJud commented 8 years ago

I'd like to put in a request for the game tree 'branches' to be closed by default when opening a saved game.

As it stands, all rooms are expanded, making it an absolute nightmare to find where you're up to. It would be so much easier if all rooms were closed by default, so that the player can expand just those they plan to work on.

lightwriter94 commented 8 years ago

I second this!

Pertex commented 8 years ago

same with the "Add script command" box!

Quest-Dcoder commented 7 years ago

Would make navigating a lot easier if rooms and turn scripts in the game tree (and the functions list to a lesser extent) could be manually reordered to the author's preferences. Otherwise, rooms can get very disorganized and confusing, and turn scripts executed in the wrong order. Thanks.

Update: Found a workaround to this issue -- just nest all rooms and turn scripts in a higher-level "superfolder" and reorder rooms through the Objects tab. Turn scripts can be (awkwardly) reordered by dragging and dropping them to another folder and then back to the superfolder.

Quest-Dcoder commented 7 years ago

Building on OurJud's comment, what if the status of each room (closed or expanded) was also saved when you save the game in the offline editor?