Closed MOUSEPIZZA2003 closed 6 years ago
Can you give some details on when this happened? Is it with just one game or all games? If you could upload an example game, that would be great.
just one game
On 11 January 2018 at 03:05, ThePix notifications@github.com wrote:
Can you give some details on when this happened? Is it with just one game or all games? If you could upload an example game, that would be great.
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Can you e-mail the file to me at the_pix at hotmail.com, and I will take a look.
how do I do that
On 12 January 2018 at 23:58, ThePix notifications@github.com wrote:
Can you e-mail the file to me at the_pix at hotmail.com, and I will take a look.
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If on-line, there is a download game option on the page that lists your games, and has "edit" and other options for your game. Send that file (I think it will be called game.zip, but not sure).
On the desktop version in your documents folder there should be a folder called "Quest games". Look in there for your game folder, and inside that your game file. They will both have the same name, whatever you told Quest to call it.
Not heard any more so closing.
System.NotSupportedException: No imaging component suitable to complete this operation was found. ---> System.Runtime.InteropServices.COMException: The component cannot be found. (Exception from HRESULT: 0x88982F50) --- End of inner exception stack trace --- at System.Windows.Media.Imaging.BitmapDecoder.SetupDecoderFromUriOrStream(Uri uri, Stream stream, BitmapCacheOption cacheOption, Guid& clsId, Boolean& isOriginalWritable, Stream& uriStream, UnmanagedMemoryStream& unmanagedMemoryStream, SafeFileHandle& safeFilehandle) at System.Windows.Media.Imaging.BitmapDecoder.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy, Boolean insertInDecoderCache) at System.Windows.Media.Imaging.BitmapImage.FinalizeCreation() at System.Windows.Media.Imaging.BitmapImage.EndInit() at TextAdventures.Quest.EditorControls.FileDropDown.RefreshFileList() at TextAdventures.Quest.EditorControls.FileControl.Populate(IEditorData data) at TextAdventures.Quest.EditorControls.ElementEditor.Populate(IEditorData data) at TextAdventures.Quest.WPFElementEditor.Populate(IEditorData data) at TextAdventures.Quest.Editor.ShowEditor(String key) at TextAdventures.Quest.Editor.ctlTree_SelectionChanged(String key) at TextAdventures.Quest.EditorControls.WFEditorTree.ChangeSelection(String key) at TextAdventures.Quest.EditorControls.WFEditorTree.SelectCurrentTreeViewItem() at TextAdventures.Quest.EditorControls.WFEditorTree.ctlTreeView_AfterSelect(Object sender, TreeViewEventArgs e) at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e) at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv) at System.Windows.Forms.TreeView.WmNotify(Message& m) at System.Windows.Forms.TreeView.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)