Open azzyr opened 2 years ago
The way it is set up right now, only projectiles using TF_PROJECTILE_BASE_ROCKET and TF_PROJECTILE_BASE_GRENADE are affected, making the attribute not take effect when used for nails and syringe projectiles
The way it is set up right now, only projectiles using TF_PROJECTILE_BASE_ROCKET and TF_PROJECTILE_BASE_GRENADE are affected, making the attribute not take effect when used for nails and syringe projectiles