tf2classic / tf2classic-feature-proposals

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[Medieval Mode] "Medieval-Usable" Weapon Icons for clarity? #19

Open SilentFox3 opened 2 years ago

SilentFox3 commented 2 years ago

When playing Medieval Mode, checking your loadout screen shows the flavor text on the left side, which is a simple but effective indicator you're playing it, so you should change weapons accordingly!

However... there's not much in the way of visual indicators as to what weapons... are or aren't usable in Medieval. Obviously, all melees are - no brainer! But, some regular primary and secondary weapons are, too. Neither Live TF2 nor TF2C do a particularly good job at signposting what non-melee weapons are usable in Medieval, beside the player having to just select their entire inventory one a time to figure it out.


I feel a simple but effective solution would be to display a "Medieval-Usable" Icon in a weapon's loadout box ONLY if Medieval mode is enabled or playing on a map with it - similar to Live TF2's holiday restriction icons. Ostensibly, it'd only show up for Melees, or weapons with the "allowed in medieval mode" attribute. Weapons that aren't either of those just won't have an icon, so it should be more obvious you can't use these ones.

Just to bring it up again, an icon like this should ONLY be visible when actually playing Medieval - to avoid visual clutter it should be absent when not playing Medieval mode. If you really wanted to sell it, non-medieval items could straight up not show up or be grayed out on the loadout screen, but an icon should be enough...