Open Whurrhurr opened 1 year ago
update: some brush textures are also affected by this
Almost certainly related to the radial fog that was backported from Left 4 Dead, which expects this to always be enabled. Same goes for the overhauled water shader. Not sure why it applies to brushes inconsistently though. Probably not trivial to fix but we'll keep it in mind.
r_pixelfog 1:
underwater:
![image](https://github.com/tf2classic/tf2classic-issue-tracker/assets/33162051/ecf959df-de72-41be-8bc1-46c05f17b928)
r_pixelfog 0:
underwater:
![image](https://github.com/tf2classic/tf2classic-issue-tracker/assets/33162051/a558e800-d29f-4089-8ccc-7bbce832b220)