Open Yakibomb opened 2 years ago
Is this an issue in TF2C's code or just in the version of Hammer that ships with SDK2013MP? It sounds like this is out of the scope of the project if it's just a Hammer bug. I'd see if this is reproducible with Slammin's Hammer and Hammer++ though: https://wiki.tf2classic.com/wiki/Setting_up_Hammer
Not sure if it is a Hammer bug or not. I'm using H++, using stock TF2's VBSP + VVIS, and TF2C's VRAD.
I do need to mention this only happens in TF2C. I've used instances before in TF2 and they work there. Not quite sure where else to report this.
In the Hammer world editor, the origin of a "func_instance" is always set to "0 0 0", which basically means the instance always has to be at 0 0 0. This makes building maps very difficult because I rely on instances for things like lights and other replicable do-dads so I don't have to keep pasting them in the map and changing every single one. Y'know?
The instances do work, I just think the code from TF2C is outdated from 2007. They updated it some time later to make instances compatible from Portal 2, so if the code could be ported over to here, in theory, it should work.
Thank you for your time.