Closed rumblefrog closed 5 years ago
Yes, the plugin does set sv_cheats on when it is active. I'm not entirely sure the technical reason, it probably has to do with bots needing some special configuration.
On servers I ran in the past, we always used a sourcemod plugin that masked that value (cheat control?) so the server could run with it on but to clients it would appear to be off.
On Sun, Jun 23, 2019, 11:52 PM RumbleFrog notifications@github.com wrote:
So it seems like the plugin silently turns on sv_cheats but I'm not sure what its use is if I may be enlightened on that topic.
Currently, I have some players using noclip, addcond, etc to help them pass the round that seems unfair in my opinion.
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I just checked and we were using this plugin:
https://forums.alliedmods.net/showthread.php?p=2043735
With this configuration:
"ConVar_Faker"
{
"sv_cheats"
{
"value" "0"
}
}
Thanks, I applied the fix to my fork.
So it seems like the plugin silently turns on sv_cheats but I'm not sure what its use is if I may be enlightened on that topic.
Currently, I have some players using noclip, addcond, etc to help them pass the round that seems unfair in my opinion.