Closed tfausak closed 8 years ago
This works on 26 of my 27 Neo Tokyo replays. The one it doesn't work on has an unusual online loadout immediately before failure.
PROP "TAGame.PRI_TA:ClientLoadoutOnline": VLoadoutOnline
0x0100000c -- "version" 16777228
0x00000220 -- "x" 544
0x0000000a -- "y" 10
(Just 0x00) -- "z" 0
octane.EXE:
Data.Binary.Get.runGet at position 968:
parsing previous frame probably failed.
time: 0.0,
delta: 3.840572e-35
That's unusual because the version is usually 0x0000000c
(i.e., 12).
I loaded up that replay. The only strange thing I noticed was that one of the player's had blue Trahere wheels. Normally they're red.
I found another replay I cannot parse: 42E656654C05651BFBE63C993D876C12.zip
It's a 1v0 replay of me on the new pillars map. There is otherwise nothing unusual about it.
Alright, got that one figured out. Now I'm having trouble parsing a similar replay on Neo Tokyo: 9DC749E14A7B9AE52D5558AA17462964.zip
There is a whole new property called "Neotokyo_p.TheWorld:PersistentLevel.InMapScoreboard_TA_n". I'm not yet sure which class it belongs to.
This fixes #26.