Closed danielsamuels closed 8 years ago
Thanks for the heads up! Sounds like getNewReplication
would have to change. Do you know what format the name index will be in? I would guess either a 32-bit unsigned integer or a compressed unsigned integer.
I'm assuming that the "names" are what I call replayWithoutFramesNames
. As far as I know, nothing currently uses them.
Unfortunately I don't have any further information than that email and I don't know enough (any) Haskell to be of any use here either 😞
No worries! Sounds like I've got some time to make the change.
Hm, has any data ever been in the names
meta? I wonder what the goal of a change like this is.. Doesn't seem to be related to rumble mode since that is slated to release in Sept and 3+ patches from now is probably further than that. Maybe RLCS / replay / spectator something? Maybe more information about custom items?
Yeah, some replays have names. For example, this replay has these names:
0: ESLMonthlyElite
1: Countdown
2: Season2GrandChampion
3: Active
4: PostGoalScored
I don't output the names from the octane
executable because I don't know of anything that uses them. I'm not even really sure what they mean.
Aren't they player titles? 0 and 2 are, and I imagine 1, 3 and 4 are the item-related titles?
They're definitely not all player titles. And it's weird that there are no spaces in the names.
I counted all the names from my 4k local replays:
Name | Count |
---|---|
Active | 1614 |
Countdown | 1614 |
ESLMonthlyChampion | 1 |
ESLMonthlyElite | 2 |
PostGoalScored | 1413 |
Season2GrandChampion | 22 |
UtopiaStadium_Dusk_p | 10 |
Utopiastadium_p | 6 |
XP | 3432 |
I'm closing this because it's not actionable. When the replay file format changes, I'll update the parser to handle it.
Just had an email from a Rocket League developer, thought you might also appreciate a heads-up: