Closed tfausak closed 3 years ago
The weird thing here is Rattletrap.BitGet.word8
and Rattletrap.BitPut.word8
. Those get/put the lower n bits of a Word8
. It seems like they should be the same as their neighboring bits
functions, but I think they get the bits in the wrong order. Maybe they can be redefined (word8 = bits
) and everything works out?
If so, that means the values produced by word8
are probably wrong. Only two things use BitGet.word8
: reservations and game modes. It's not clear what either of those values actually mean, so I can't tell if they're correct or not.
I don't think it's necessary to reverse the bits within a byte, for both reading and writing.
This might get tied up with #188.