Open kandowontu opened 4 months ago
hmm, i have no idea how to do this one unless we switch to mmc5 which supports swapping out the entire set of nametables
Gonna see if Alex is capable of such a feat
the whole level format is built around a height of 27 tiles unless yall mangled my compression as well
The compression has been COMPLETELY redone lmao and it automatically packs the data into banks optimally by itself!
huh. neat
ok so several concessions have to be made for this to work:
Works for me
the progress can be tracked on the ExtCeiling
branch on here btw
kando please add the ground metatiles if they're not already in there
got the first "playable" build on there stereomadness works almost (the ship segment's scrolling hasn't been compensated due to the numbers being A FUCKING MYSTERY to me) but test4 (the level with extended ceiling on) fucking breaks collision-wise
also i introduced plethora of toggleable (!) illegal opcodes that speed things up if enabled
The newest branch with it is now ExtCeiling-v1
(v0
is p much irrelevant now)
holy shit it's been 2 months ill be rewriting the changes over to a new branch starting probably later today
it is now on branch extCeiling-v3
Draw_screen_UD has been started Only draws tiles in 1/16 of X positions The other 15/16 are coming very soon And attributes are coming soon The parallax is coming eventually, maybe after i merge the first version of this as an improvement of sorts
TOE/Clubstep need another screen up at least...Any ideas Zeph?