Solving issue #111
Elements included:
More collision map and column buffer space (4 screens)
Variable level height up to 57 tiles high
Unified draw_screen scope with subscopes for R_tiles, R_attributes, UD_tiles and UD_tiles_frame1
Updated scrolling routines, with a variable minimum called min_scroll_y
Solving issue #111 Elements included: More collision map and column buffer space (4 screens) Variable level height up to 57 tiles high Unified draw_screen scope with subscopes for R_tiles, R_attributes, UD_tiles and UD_tiles_frame1 Updated scrolling routines, with a variable minimum called min_scroll_y