Closed tgjones closed 2 years ago
@tgjones I'm happy to take a look at this one and open a PR. For context, are there any technical constraints I should be aware of that necessitated the leading slash?
@joelday I'm sorry for not replying before to your helpful offer - but it looks like in the meantime @KStocky has gone ahead and done a PR already :)
Reported on Gitter here.
hi, i'm having problems with virtual directory mappings
i have a SMAA.ushwhere i have
#include "/Engine/Private/Common.ush"
(ush is associated with hlsl in vscode) i've created ashadertoolsconfig.json
file and placed next to mySMAA.ush
shader file it contains:the particular included file exists at
C:\Program Files\Epic Games\UE_4.26\Engine\Shaders\Private\Common.ush
just to clarify, i am getting an
Cannot open source file error on #include "/Engine/Private/Common.ush"