I code dived attempting to find keybinds only to find that this shit didn't even have z levels.
To celebrate Kevinz's disaster wonderful progress, here's a rapidly and poorly hacked together implementation of z levels.
Bizarrely enough most of the functionality was already there, it was basically just adding a field to handle the current z level, add some buttons for it, and then changing a couple of places where things were hardcoded to place on z level 1 to place on the active z level.
This could probably use a bit more work to polish some oddities and add hotkeys. Maybe even potentially add lookdown on open space. Who knows. It works for now.
I code dived attempting to find keybinds only to find that this shit didn't even have z levels. To celebrate Kevinz's
disasterwonderful progress, here's a rapidly and poorly hacked together implementation of z levels.Bizarrely enough most of the functionality was already there, it was basically just adding a field to handle the current z level, add some buttons for it, and then changing a couple of places where things were hardcoded to place on z level 1 to place on the active z level.
This could probably use a bit more work to polish some oddities and add hotkeys. Maybe even potentially add lookdown on open space. Who knows. It works for now.