If you build spawners, it will cause player xenos to not get respawns. As in, there being 40+ living marines groundside in a round, with only 4 living, active player xenos, no larva, with two silos, and 9+ people in the xenomorph que for over ten minutes.
Description
If you build spawners, it will cause player xenos to not get respawns. As in, there being 40+ living marines groundside in a round, with only 4 living, active player xenos, no larva, with two silos, and 9+ people in the xenomorph que for over ten minutes.
Test Merges
The following pull requests are currently test merged: #13543: 'Personal statistics' by XElectricX at commit dfeee12246 #13615: 'Maturity Removal (Part of the Xeno Rework)' by Barnet2 at commit 1d532ff1ff #13660: 'Nuke war spawn rework' by TiviPlus at commit 662dc4bdf5 #13910: 'New Warcries: TGMC Edition' by XSlayer300 at commit 6cba28d8a0 #13914: 'TGS Arachne' by AzonStarfall at commit cbe6a6d15c
Reproduction Steps
Build spawners in a game. Watch xeno larva gen become non existant.
Screenshots
No response