tgstation / TerraGov-Marine-Corps

TGMC: TerraGov Marine Corps, a SS13 mod
GNU Affero General Public License v3.0
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Flares no longer break resin nodes #14350

Closed GrayRachnid closed 11 months ago

GrayRachnid commented 11 months ago

Description

You used to be able to break resin nodes by throwing flares at them. This no longer happens.

Test Merges

Server-Side Code Modifications: https://tgstation13.org/parsed-logs/sybil/server_side_modifications.dm

Round ID: 24036 BYOND Version: 515.1610 Server revision compiled on: 2023-10-31T21:47:21+00:00 Master commit: 6e076861aecba0b60fa227dae516961bdc151723 The following pull requests are currently test merged: #14258: 'Reverts Hyperscale 3' by lKiseki at commit 9667f76099 #14298: 'Adds Library disk to Big Red, hardsets ETA disk.' by Barnet2 at commit 907e309a73 #14262: 'Larva Queue: Now while playing Minions' by ZeWaka at commit 2f3163d432 #14247: 'New hivelord primo and xeno flowers as primo for all builders' by Waselon at commit 7c325e0559

Local commit: 04996c9eb2da1bbc1ee0a9685b7a273159fde713 Server tools version: 5.16.4

Reproduction Steps

  1. Get flare
  2. Light flare
  3. Throw flare at resin node

Screenshots

No response

GrayRachnid commented 11 months ago

nevermind it works now??

GrayRachnid commented 11 months ago

no it doesn't i'm gaslighting myself

GrayRachnid commented 11 months ago

it's inconsistent

lbnesquik commented 11 months ago

Seems to be the case.