tgstation / TerraGov-Marine-Corps

TGMC: TerraGov Marine Corps, a SS13 mod
GNU Affero General Public License v3.0
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Flares no longer break resin nodes #14350

Closed GrayRachnid closed 1 year ago

GrayRachnid commented 1 year ago

Description

You used to be able to break resin nodes by throwing flares at them. This no longer happens.

Test Merges

Server-Side Code Modifications: https://tgstation13.org/parsed-logs/sybil/server_side_modifications.dm

Round ID: 24036 BYOND Version: 515.1610 Server revision compiled on: 2023-10-31T21:47:21+00:00 Master commit: 6e076861aecba0b60fa227dae516961bdc151723 The following pull requests are currently test merged: #14258: 'Reverts Hyperscale 3' by lKiseki at commit 9667f76099 #14298: 'Adds Library disk to Big Red, hardsets ETA disk.' by Barnet2 at commit 907e309a73 #14262: 'Larva Queue: Now while playing Minions' by ZeWaka at commit 2f3163d432 #14247: 'New hivelord primo and xeno flowers as primo for all builders' by Waselon at commit 7c325e0559

Local commit: 04996c9eb2da1bbc1ee0a9685b7a273159fde713 Server tools version: 5.16.4

Reproduction Steps

  1. Get flare
  2. Light flare
  3. Throw flare at resin node

Screenshots

No response

GrayRachnid commented 1 year ago

nevermind it works now??

GrayRachnid commented 1 year ago

no it doesn't i'm gaslighting myself

GrayRachnid commented 1 year ago

it's inconsistent

lbnesquik commented 1 year ago

Seems to be the case.