Jumping now uses pixel_z instead of pixel_y (like TG) to represent height. This means it doesn't interfer with anything else that edits (and hard sets) pixel_y, like pull offsets.
Fixed jumping layer being weird if you're on a higherly layer (like being on a tank).
Fixed a small visual bug when jumping in water.
Fixed pixel offsets getting messed up with drags in some situations
Why It's Good For The Game
Ivan will stop bullying me now
Changelog
:cl:
fix: fixed some minor visual issues with jumping in some situations
fix: Fixed some drag pixel offset issues
/:cl:
About The Pull Request
Jumping now uses pixel_z instead of pixel_y (like TG) to represent height. This means it doesn't interfer with anything else that edits (and hard sets) pixel_y, like pull offsets.
Fixed jumping layer being weird if you're on a higherly layer (like being on a tank).
Fixed a small visual bug when jumping in water.
Fixed pixel offsets getting messed up with drags in some situations
Why It's Good For The Game
Ivan will stop bullying me now
Changelog
:cl: fix: fixed some minor visual issues with jumping in some situations fix: Fixed some drag pixel offset issues /:cl: