Closed Hathkar closed 2 years ago
Round ID: 5664 BYOND Version: 513.1534 Server revision compiled on: Master commit: 5413b1da9ba0bf43bd3099d70cfc5b515bde85b4 The following pull requests are currently test merged:
Local commit: 4053ae8c0ff1d7cd3865b7f202afb5918b591b69 Server tools version: /tg/station 13 Server v3.2.6.2
Had the described issue upon seeing more marines with binocs, I belief even a sentinel was among them in the list Edit: I dont think all of them had tactical binocs or even normal binocs
never saw that, and no other reports for a year
Testmerges:
4869: 'LV domes and hydro roads are now modularily mapped' by TiviPlus at commit 3ceb8f4faf
4852: 'Overlay list fix port' by TiviPlus at commit 52f0cb6099
4843: 'Plasteel cades can be linked/code cleanup' by TiviPlus at commit be0bd64653
4835: 'Small explosions are now animated' by TiviPlus at commit c20db56717
4833: ' reduces buckshot back down to 1+2 projectiles halved damage falloff' by Pariah919 at commit 2b056cf362
4679: 'Add buildable resin silos' by psykzz at commit 373a4d7fe0
4487: 'Replaces player preferences with TGUI preferences.' by psykzz at commit 125f1116d8
4762: 'Removes queen sweep.' by Pariah919 at commit 905ad9c027
4747: 'Newlights' by TiviPlus at commit 873c306a51
4892: 'New distant explosion sounds + ship creaking' by TiviPlus at commit 3873c9383e
4270: 'Adds directional slashing and removes bump slashing from xenomorphs' by MacBlaze1 at commit 5a8d6fb229
Reproduction:
Was unable to reproduce, but it kept happening to a person even when I spawned in a new pair of binocs.