Open PedroZamecki opened 1 week ago
We already allow third-party plugin same way as Vencord.
We do?
Darn
Well, I may have misunderstood how vencord manages its plugins, but the way I was thinking was more like: "what is the easiest way to create and use a plugin that I coded myself and making sure I have the latest build?" (That may imply not needing to build the app myself with the plugin hardcoded)
How can I do this? Is this possible now?
Ok, I haven't used a third party plugin on vencord, so I didn't know how they did it.
Looks like you need to use a developer build to have custom plugins.
Only difference with vencord is that, uhh, vencord supports a folder named userplugins
which is not in the git history, so it won't have conflicts when vencord updates.
We don't support a secondary folder like that, plugins have to be part of the actual source code.
Which is not that bad, but it may be a pain someday.
So basically, you make a plugin like normal. No special instructions as it doesn't differ from the official plugins.
@JellyBrick maybe we should allow a separate folder for unofficial plugins.
That way there is a clear distinction between them.
Preflight Checklist
Problem Description
I would like to download and run third party plugins.
Proposed Solution
Have a folder with the said plugins, with dynamic loading, something like 'datapacks' in minecraft.
Alternatives Considered
Have a different way to have those apps, something similar with what 'vencord' does with their plugins. I think this solution would be usefull for creating and aproving apps more easily.
Additional Information
No response