Open dgalli1 opened 2 years ago
I thought about somehow implementing a DLNA target for this app. Means it should be possible to play audio from the youtube-music app. To some random music player.
I did a POC of how we could do the DLNA stuff here: https://github.com/dgalli1/poc-dlna-node
But im kinda lost when it comes to getting the media stream from youtube.
Especially while making sure that stuff like SponsorBlock still works.
Currently, i think it would be the best way to just record the complete output audio of the app and make a file stream out of the output.
This would then be accessible on URL like http://localhost:8756/stream.mp3
The client wouldn't control anything, but it would at least play sounds.
What do you think about this approach, or do you got a better idea on how to implement this?
pulseaudio-dlna works on linux. Would that be viable?
I thought about somehow implementing a DLNA target for this app. Means it should be possible to play audio from the youtube-music app. To some random music player.
I did a POC of how we could do the DLNA stuff here: https://github.com/dgalli1/poc-dlna-node
But im kinda lost when it comes to getting the media stream from youtube.
Especially while making sure that stuff like SponsorBlock still works.
Currently, i think it would be the best way to just record the complete output audio of the app and make a file stream out of the output.
This would then be accessible on URL like http://localhost:8756/stream.mp3
The client wouldn't control anything, but it would at least play sounds.
What do you think about this approach, or do you got a better idea on how to implement this?