In the clover edition fork of AI Dungeon (https://github.com/cloveranon/Clover-Edition), they use Half precision floating point using significantly less GPU memory, 4GB of VRAM to run at our reduced 16 bit mode.. Is it possible to use the same technique here?
In the clover edition fork of AI Dungeon (https://github.com/cloveranon/Clover-Edition), they use
Half precision floating point using significantly less GPU memory
,4GB of VRAM to run at our reduced 16 bit mode.
. Is it possible to use the same technique here?