for items, bit flags are the following
first 00 bit is special properties that applies to all difficulty modes. 00 is nothing, 01 is the item drops on death,
the next 3 bits are difficulty. first is normal, then hard, then lunatic.
01 00 00 ff is a item that drops, but doesn't appear on lunatic mode.
if you put 01 or 02 ect on a difficulty bit, it forges the weapon. If its a large number it overflows (From +9 to +0 then +1 ect). If a item has a forge flag, it ignores it, same with a staff. so a 00 00 00 02 vulnerably works like a normal vulnerary, and does not appear as forged in menus.
Anyway, should be able to replace the field with something like this
[] Drops [] Normal [] Hard [] Lunatic
While im at it for skill bitflags, , instead of having them all vertical, go horizontal by difficulty, like this.
Skill1 Skill2 Skill3 Skill4 Skill5
Normal [] [] [] [] []
Hard [] [] [] [] []
Lunatic [] [] [] [] []
for items, bit flags are the following first 00 bit is special properties that applies to all difficulty modes. 00 is nothing, 01 is the item drops on death,
the next 3 bits are difficulty. first is normal, then hard, then lunatic. 01 00 00 ff is a item that drops, but doesn't appear on lunatic mode. if you put 01 or 02 ect on a difficulty bit, it forges the weapon. If its a large number it overflows (From +9 to +0 then +1 ect). If a item has a forge flag, it ignores it, same with a staff. so a 00 00 00 02 vulnerably works like a normal vulnerary, and does not appear as forged in menus.
Anyway, should be able to replace the field with something like this [] Drops [] Normal [] Hard [] Lunatic
While im at it for skill bitflags, , instead of having them all vertical, go horizontal by difficulty, like this. Skill1 Skill2 Skill3 Skill4 Skill5 Normal [] [] [] [] [] Hard [] [] [] [] [] Lunatic [] [] [] [] []