thane98 / paragon

Toolkit for editing various FE games.
GNU General Public License v3.0
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Maps in FE15 not editing correctly #95

Closed ParasiticRogue closed 2 years ago

ParasiticRogue commented 2 years ago

Hi. Love the program and all of the features added for making edits to the game/s a breeze, and I do appreciate the hard work went in, but editing maps seem to be the only big thing bugged with it. I've been banging my head against a wall now for a few days now, trying to get them to work. Doing everything from changing flags, adding new chapters to replace the old ones, and even going so far as editing the character's and class data in the vain hope of at least getting a faux outcome of changing the maps so some enemies can at least wield certain items, but to no avail.

For starters, any changes made, like for example; Giving weapons to enemies, changing the AI, changing placement, adding enemies, or even just swapping enemies with a different class doesn't save, and they will all remain as they were in the base game.

The only thing I can do is change the terrain, and delete enemies. But even that last one is a bit bugged, since if I don't remove every single one of them, the only thing that will happen is they will change places with one another randomly, even if that character was deleted previously.

The only map that does work 100% for me is the prologue. I've tested this with ram woods and zofia gate, and both of them are as described above, so i'm not sure if they are the outliers, or if it's just the cemetery map that works fully.

Some maps also seem to be blank/missing as well. I wanted to do something with the thieves' shrine's boss map, but looking through all of the chapters and dungeons brought up zilch.

Hope to see an update with these problem fixed. Thank you for your time.

(Edit)

Never mind, I just noticed that the saved changes are tied to the beginning of the act for some reason.